Hotspot Tour Nodes provide a visual link between nodes of a tour and when clicked transition from the current node to the linked node.
Note: for information on linking panoramas visit the Pano2VR Website for information and tutorials https://ggnome.com/doc/hotspots-link-pano/
Settings
Custom Tour Nodes are available within the Dual Language Interactive Skin in the Hotspot (Nodes) section of the Edit Skin Configuration window. (figure #1)
Settings available are;
Show/Hide All Nodes: Globally hide all of the Hotspot Nodes
Arrow Hard Square: Display a hard-edged arrow in a square button
Arrow Hard Round: Display a hard-edged arrow in a round button
Arrow Boomerang Round (Default): Display a curved Boomerang arrow in a round button
Arrow Fat Round: Display a curved Fat arrow in a round button
Show 3D Hotspot Preview/Tool Tip: Display a visual image of the linked node
Use Move to View: Align the panorama to the Node Hotspot before transitioning
Show Tooltips: Display the name of the linked node (not required if you are using 3D Hotspot Preview
Sample Output
The following is a sample output of 3 nodes connected with Point Hotspot (Nodes). The settings are:
Arrow Boomerang Round (Default): True
Show 3D Hotspot Preview/Tool Tip: True
Use Move to View: True
Show Tooltips: False
Issues you may encounter
There is an interesting relationship between the Point Hotspot (Type: Tour Node), the ht_node template, and the placement of the elements within the template.
Depending upon the placement of the Point Hotspots and the placement of the elements within the ht_node template you may end up with overlapping node buttons similar to the image below (figure #2)
In order to resolve the issue, it’s important to have an understanding of the relationship of all the elements.
In the image below the panorama has one Point Hotspot (Type: Tour Node) and it’s pinned at 0,0. The node button is pointing to it. (figure #3)
If we tilt the panorama by -90˚ and compare the project view to the Skin Editor view we can see the position of the elements in the ht_node template to their positions related to the panorama.
It’s important to remember that the center of the ht_node template will always be centered on the Z-axis of the sphere and that the offset amount of the button element from the ht_node template center in the skin will be the same distance in the project. (figure #4)
We can also see from the image of the project that the button width goes from 30˚ to -30˚ grid lines. So any Point Hotspot (Type: Tour Node) we add will have to be, at a minimum, 60˚ apart to prevent any overlap.
In the image below I’ve placed two Point Hotspot (Type: Tour Node) at 30˚ and -30˚ in the panorama and in the output the two node hotspots are slightly separated. (figure #5)
The problem is that it may not be practical to separate the two Point Hotspot (Type: Tour Node) by that amount, especially if they have to be placed relatively close to each other on a panorama.
Here is an example where I want to transition from this node into either door but the Point Hotspot (Type: Tour Node) are less than 60˚ apart so the node buttons are overlapping each other. (figure #6)
To resolve this issue the solution is to increase the distance of the button element from the ht_node template center. The default distance of the top of the button to the ht_node template center is -120px. (figure #7)
I’m going to increase that value by -40px to -160px (figure #8)
After saving the skin and republishing the node buttons are clearly separated. (figure #9)
Note: if you make this change and are using the Show 3D Hotspot Preview/Tool Tip setting make sure to apply the same amount of distance to the hs_preview_image element.