The Project Folder

This blog will review the RPGTV2025_Project_Folder and its subfolders, briefly describing each folder’s purpose.

Note: Click on any image in a post to enlarge it

Note: This tutorial has been tested on Pano2VR Version 7.1.9

Project Files

Let's start by reviewing the project folder. Inside the folder, there are several folders and 3 Pano2VR Projects under the names;

  • Base

  • Clean Start

  • Taman Festival

 
 

_OUTPUT:

There are three output folders for each of the different projects. The output test files will be saved here.

 
 

_LANGUAGE:

There are two language folders for the Clean Start and Taman Fesitval projects. Language translations, PoEdit files, are saved here.

 
 

PROJECT ASSETS:

Everything from audio files to fonts, logos, and maps are here. These assets have been used to create and populate elements in the skin. Some of the assets will be used as we progress through the tutorial.

 
 

TO_UPLOAD:

The contents of this folder are loaded into the Assets/Files or Folders in the Properties - Web Output/Advanced section. The folder contains all the content required to populate the three projects.

 
 

UNIVERSAL_SKIN:

The folder contains two Pano2VR skins (ggsk);

  • UNIVERSAL_SKIN_BASE_COLOR (.ggsk)

  • RED_COLOR (.ggsk) and

All the projects we create in Base, Clean Start, and Taman Festival use the same base skin, UNIVERSAL_SKIN_BASE_COLOR (.ggsk), with the default font family Montserrat.

In the Exposed Color tutorial we will combine the two skins. For more information please read the Universal Skin Workflow post.

 
 

The next post, BASE PROJECT, describes how to start a new RPGTV2025 Virtual Tour Project using the A1_BASE (.p2vr) andA2_BASE_DEMO (.p2vr) project files.